Wearing your Heart on your Face July 5th, 2012, 12:46 pm
Average Rating: None Your Rating:  
E-Mail This Comic to a Friend!
Author Comments:

This gave me OCD.

Make sure to use colors that are actually present on your sprite, too. Unless your sprite does not have any red colors on it for an open mouth.

Posted @ July 5th, 2012, 12:46 pm

Posted @ October 22nd, 2017, 3:18 am

Reader Comments:

Boy do I make that mistake. This kinda helps me.

Posted @ July 5th, 2012, 4:44 pm

This is true. However, some spriters don't like the lack of details on the eyes. So they add extra detail on zoomed in sprites. I am one of them.

This is a good comic. I want to get better at this. +Fav

Posted @ July 5th, 2012, 7:07 pm

This is a personal pet peeve of mine. I believe that the appeal of sprites is that you have to cram as much detail as you can into such a small space. With drawn works, your details can become infinitely small. With sprites, you have a set unit of measurement that you cannot change.

Posted @ July 6th, 2012, 8:41 am

@PeejsterM: Okay! That's fine.

Posted @ July 6th, 2012, 8:15 pm

@Muddykip64: I have taken your practice to its logical extreme. Don't tell me you don't think this is at least a little bit weird, though. :P

Posted @ July 6th, 2012, 9:17 pm

Your Comment is Win.

@PeejsterM: Not only that, but I've found this comic to be extremely helpful, especially about the text and text bubbles. It would be a very good thing if you continued this. =D

Posted @ July 9th, 2012, 2:10 am

@k64speed: I do requests for a reason. If there's a topic you want me to cover, you only need but to ask.

Posted @ July 9th, 2012, 7:21 am

@PeejsterM: I guess so...But I don't find it too wierd...

Posted @ July 10th, 2012, 9:20 pm

Regarding the "Make the head bigger and add custom face and mouth," issue, wouldn't it make a bit more sense to do custom pixel art heads for close ups? In real games, if they needed to show character close-ups for dialogue boxes or cutscenes, that's what they did. And if you wanted to simplify it, you could make one blank head and accumulate custom expressions as the story required them.

Posted @ April 30th, 2013, 8:08 pm